

While the basic collection of capabilities remains essentially the same, the overall polish that comes with half a decade of work is apparent from the get-go. With five years of incremental development under their belts, one would expect Nadeo to have pretty much reached the pinnacle of sophistication with the release of the latest version, TrackMania 2 - Canyon, and you would be correct. There is also a multi-player component that allows players to race against track times set by other players from around the world. Once completed, tracks can be uploaded to community servers for sharing amongst other players. Also included is a texture editor that will allow you to paint your own cars. It comes with all of the track you could ever want, an easy to use track editor for putting together your own designs, and some cars to drive on your creations. Rather, it is more akin to the super box set of Hot Wheels cars. TrackMania, the first version of which came out five years ago, is by no means a racing simulation in the manner of SimBin’s Race and GTR series. For the other end of the spectrum, the more casual builder that doesn’t want to spend six months building a track, there is TrackMania. Naturally, those editors come with a pretty steep learning curve and the effort to design and build a nice looking, functional track can easily become prohibitive. For the true aficionado, there are various third-party track editors that can be used to design and construct virtual models of real world race tracks, or for the more imaginative, completely original “fantasy” tracks for high-end simulators such as the SimBin series. With that humble beginning in mind, you might be better able to appreciate my never-ending awe at the multitude of options available today for those that want to create their own tracks and race on them.

Keep in mind, though, that this was a much more interesting way to roll things down the stairs than the former pass time: trying to get a slinky to “walk” all the way down without stopping prematurely.

You built your track basically straight down the stairs, and gravity did the rest.

Back then you could build any race course you wanted, as long as it was arrow straight. And if the car selection left a bit to be desired, well, you wouldn’t believe the state of the track situation. At the time, there were only a handful of cars available it was, after all, 1968. For me, it all started on my seventh birthday when I received a gift that would guide my interests for the next forty years: two Mattel Hot Wheels cars and some track to run them on.
